CAA
Rule Set
Rule
Set
Welcome to the official Chesapeake Airsoft Association Rule Set.
These guidelines have been crafted by local players as well as
local field owners in an effort to establish a universal rule set.
Not every field or event organizer adheres to our rule set so it’s
very important that you check with the venue/game/event you are
planning to attend.
Zero
Tolerance
We have a strict zero tolerance policy when it comes to unsafe
or illegal actions. Breaking a zero tolerance rule will have you
banned from future events and in most cases, will result in local
law enforcement being called in. Please see the below list:
• Illegal drugs of any kind
• Alcohol consumption before or during games/events
• Theft
• Brandishing airsoft weapons in public
• Damage to the field (graffiti, littering, etc)
• Aggressive physical contact with another player
• Disrespect of any kind towards other players, field/event
staff.
Eye
Protection
Should your goggles not meet the below standards, you will not
be able to use them in-game:
• Full-Seal goggles ONLY. No shooting glasses, shop glasses,
etc.
• A “Full Seal” consists of a rubber or foam seal that conforms to
the features of the player’s face.
• ANSI Z87.1 Rated lenses OR stamped steel mesh, 20 gauge or
thicker.
• Adults (18 and over): Full-face protection is recommended but not
required.
• Minors (17 and under): Full-face protection is required.
• “Full Face Protection” is defined as a rigid metal or plastic
mask which covers both cheeks, chin, nose and mouth.
• Game control reserves the right to:
— Inspect players eye & face protection at will.
— Ask for photo ID as proof of age.
Weapon
Safety
General Safety
• Treat every weapon as if it were loaded.
• Do not point a replica at anything you don’t intend to shoot.
• Do not discharge a replica in any location other than designated
shooting areas (ie: On-Field, Chrono Station, Shooting Range,
etc)
• Keep your finger OFF the trigger & trigger guard until you
are On-Field, ready to shoot.
Safe Zone
• Safe Zone locations are defined as areas that are NOT in-play
(ie: Regens, The Booth, Cars, Restrooms, etc.)
• No magazines in pistols, AEGs or Rifles.
• Weapon safety on ALL pistols, AEGs and Rifles are ON.
• Pistols must be holstered.
• AEG & Rifles being carried must be pointed at the ground at
all times.
• Shooting inside a Safe Zone is strictly forbidden.
On-Field
• On-Field locations are defined as areas that are considered
in-play.
• Forbidden: Blind Fire – Shooting without the ability to see what
you are shooting at. The most common form is this is sticking your
gun over or around cover and firing without looking at where you
are shooting.
• Forbidden: Hosing – Unnecessarily long sustained bursts of more
than 15-20 rounds at a time. Even for support weapons this is not
allowed. Short controlled bursts should be used to allow opponents
to call themselves out.
• Magazines must be removed, weapons cleared and then placed on
“safe” before entering a Safe Zone.
Dead
Rags
A Dead Rag or Red Rag is any cloth material no smaller than
10-inches by 10-inches in size. Red Rags symbolize that a player is
not in play and is to be treated as if they are not alive. Once a
player is out of play (hit, observing, etc), they are to
immediately secure a Red Rag on their head to symbolize that they
are not a target/objective.
Hits
Please observe the follow rules of conduct for hits:
• Hits are defined as any BB strike on your person or gear.
• Friendly Fire counts! Check your targets!
• If two players fire simultaneously and both are hit, BOTH players
are out, not the player who says “hit” first.
• Gun hits to the barrel of the gun DO NOT
count.
• Gun hits to the body of the gun DO NOT count either.
• Knife kills are ONLY allowed with a rubber training knife.
• Knife kills are a gentile tap on the shoulder. No jabs, stabs,
swipes or throwing.
• Ricochets through brush count as a hit (in order to simulate
bullets making their way through). Brush provides concealment, not
cover.
• Ricochets off rocks (or other hard cover) DO NOT count as a hit
if fired from a rifle or pistol.
• Ricochets off rocks (or other hard cover) fired from a shower
grenade, claymore mine or other “booby trap” DO count as a hit in
order to simulate flying shrapnel.
• When hit, immediately cry out ‘Hit!’ as loud as you can and place
your red rag in a visible area. This will prevent you from being
lit up a second time.
• DO NOT call players out on the opposite team
• If you see a player get hit on your team, but he doesn’t feel it,
let him know.
• Dead men do not talk, give away positions or do anything other
than lie dead.
• Observe the regen rules for the mission set.
Minimum
Engagement Distance
• Pistol – 5 feet
• AEG – 15 feet
• Sniper – 100 feet
FPS
Limits
BB Weights
Fields may use the BB weight of their choosing to chronograph
players replicas but must adhere to the below Joule guidelines.
NOTE: It is reccommended that fields use .25g BBs to chronograph
replicas for increased FPS accuracy.
Outdoor fields
• Pistols, Shotguns & AEGs: 1.5 Joules
— 6mm: 450fps w/0.20g, 410fps w/0.25g
— 8mm: 360fps w/0.34g, 350fps w/0.36g
• Semi-Auto Rifles: 2.3 Joules
— 6mm: 500fps w/0.20g, 450 w/0.25g
— 8mm: 380fps w/0.34g, 370 w/0.36g
Indoor fields
• Pistols, Shotguns & AEGs: 1.1 Joules
— 6mm: 350fps w/0.20g, 310fps w/0.25g
— 8mm: 265fps w/0.34g, 256fps w/0.36g
• Semi-Auto Rifles: NOT ALLOWED
Rockets,
Mines & Grenades
Rockets
• Defined as: Zocker Darts or Nerf Vortex Footballs
• CLEARLY LABEL YOUR ROCKETS
• 15′ kill radius from the point of impact.
• A rocket impact in a room of a house kills everyone in the
room.
• Rockets are a 1-time-use weapon per mission and are considered
‘Spent’ once they have been used.
• If you find a rocket in the field, pick it up and return it to
the event staff.
Hand Grenades
• Defined as: Commercially produced Rubber, foam or gas grenades
designed for field use.
• CLEARLY LABEL YOUR HAND GRENADES
• NO: BB Carriers, pinecones, rocks, de-milled grenades.
• 15′ kill radius from where the grenade comes to rest.
• A grenade impact in a room of a house kills everyone in the
room.
• Grenades are a 1-time-use weapon per mission set and are
considered ‘Spent’ once they have been used.
• If you find a grenade in the field, pick it up and return it to
the event staff.
Mines
• Defined as: Command detonated, commercially produced
Claymores.
• ONLY BB impacts count as a kill.
• No trip wires or CO2 based mines.
• Mines are a 1-time-use weapon and are considered ‘Spent’ once
they have been used.
Blind
Man
Blind Man should be called to halt game play when:
• A player loses his/her eye protection.
• Anyone (player or non-players) is seen on the field without eye
protection.
• In the event of a serious injury or other medical emergency.
Any player observing any of the above cases is authorized to
initiate a Blind Man call. Upon hearing the call, other players
should immediately repeat the call and wave their red rags above
their head to signal a halt in game play. All players must
immediately halt play, sit on the ground, and put their replicas on
SAFE. Players will wait until “Game On” is called by Game Control
to resume play or until further instructions are given.
Bang-Bang / Safety
Kill
If you manage to sneak up on a player or a group of players,
have a clear shot and are at a distance of 15’ or less, point your
weapon at the opposing player and yell out “BANG-BANG” for EACH
player you are attempting to kill (this prevents 1 player from
taking out an entire squad by just yelling “bang-bang” once). When
you call “bang-bang”, follow up with a short description of the
player they are calling out in order to avoid confusion. Again,
this is a safety measure and not to be used as a defensive or
offensive tactic.
Parley
If two or more opposing players become aware of each other at a
distance of 15’ or less, they should call “parley” and back off to
a safe distance (50 meters). This is to be used as a safety measure
only, and not as a defensive or offensive tactic.